Monday, October 10, 2011

General Gamery: Kingdom Come (Take 2)

I wanted to have something new this week to show you all, but really with playtesting a new game that I am VERY excited about but can't talk about, and getting ready for a trip to New York, I didn't have time for many new projects. That being said, I am of course working all the time on writing- or rather rewriting Superhuman, as well as my own little Smallville hack, Dreamscape, and a new RPG project for Slugfest Games that has me pretty excited.

But since creating Kingdom Come for Ryan Macklin's Flash Game Design Friday Challenge I've gotten emails asking questions about how I would handle this and that in the game as well as a request or three for a character sheet. So, while caving in and making a character sheet, I decided to pretty up the game a bit. Prettying up became expanding it to include some rules for death, initiative, and character advancement. Toss in some pretty pretty fonts from Blambot and some awesome royalty free art and we go from 500 words to 7 pages.  Not bad for not having time for a new project.

It's still pretty raw and holy crap does it need editing, but I think that's part of it's charm. I'm probably at least going to write an adventure for Kingdom Come before I move on to another project. I dunno.. let me know what you'd like to see me add to it. I'm curious to see how far this little engine can go.

Anyway, here it is... enjoy.